Saturday 31 October 2020

Collaboration with PC game art and EP launch party in Tokyo confirmed to celebrate release of Hiromi Oishi’s debut solo EP


To celebrate the release of “Budou To Yamabuki”, the debut solo EP by Hiromi Oishi, a collaboration with a PC game art called “Shore” developed and created by a Japanese media artist, Hideki Kanno, and a super-limited EP launch party at Minnano Gallery in Tokyo on 5th December 2020 have been confirmed.

The concept of “Shore” is “a game without any purposes”. As the concept says, there are not any goals in the game and the player walks around a tropical island as he/she likes. The time in the game links to the time in the real world, if the user plays it in the daytime, it is in the daytime in the game too, and if the user plays it in the nighttime, it is in the nighttime in the game too.

There is a bar in the hotel where the player is staying in the game and polygonised Hiromi Oishi will play the songs in the EP on the stage in the bar, premiering one song every week from 1st November 2020.

1st–7th November 11.00–12.00 GMT 
“Budou To Yamabuki”

8th–14th November 11.00–12.00 GMT 
“Ume No Fumi”

15th–21st November 11.00–12.00 GMT 
“To Mother Earth”

22nd–28th November 11.00–12.00 GMT 
“Hana No Kaori Wa Plumeria”

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The EP launch party will be held at Minnano Gallery in Tokyo on 5th December, the day when the EP gets released. The party is super-limited and only 10 people can be invited.

so i buried presents
Hiromi Oishi EP “Budou To Yamabuki” Launch Party

- Artist
Hiromi Oishi

- Venue
Minnano Gallery
2F 4-14-3 Higashi Ueno, Taito-ku, Tokyo, 110-0015, Japan

- Date
5th December 19.30 open / 20.00 start

- Price
3,000 JPY

- To book tickets
Send an email containing the following information to
soiburied at gmail dot com
“Title: EP launch party booking”
“Body: name, phone number, number of people”

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Hideki Kanno
I am fascinated by coexistence, evolution and altruism. My artwork explores the conditions of living things that share limited space and resources in a peaceful way. The foundation of my artwork is build on scientific methods like investigation and observation. Those methods support my theories about life, enabling my artwork to shift from an imaginary state to a state of reality. I recreate coexisting and evolving environments in interactive multimedia installations, using technologies, such as electronic and motor engineering and computer programming.

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